Atilla Kabakcıoğlu

About me
Lead Game Designer and Game Director with 5+ years of experience in mobile and VR/AR games. Skilled in designing in-game systems, character abilities, missions, and game balance for both single-player and multiplayer. Passionate about creating immersive gameplay and leading teams to deliver engaging experiences. Proficient in Unity, system design, and project management, with a focus on user experience.
Skills and Knowledge
Game Design
- 5+ years of game design experience.
- Specializes in Gameplay, Game Systems, and Features/Content design.
- Experience in Game Balancing
- Experience in Live ops, A/B test.
- Mentoring game designers.
Microsoft Office
- Experience over 5+ years of use.
- Game and Economy balance in Excel.
- Creating graphs and using functions in Excel.
- Detailed documentation in Word with document version updates.
VR/AR
- Designing immersive systems and controls fits the medium.
- UX design
Level Design
- Experience in level design, pacing, and progression.
- Has experience creating a level from concept to the final stage.
- Comfortable with creating levels in Unity.
Unity
- Experience over 5 years using Unity.
- Ability to make level design.
- Ability to balance games within editor settings as well.
Portfolio
Tactica: First Contact
Platforms: Meta Quest 2&3.
Developed using Unity.
Project description:
Tactica: First Contact is a narrative-driven tabletop sci-fi turn-based strategy game designed for VR/AR. Blending deep tactical gameplay with unique skill and ability card mechanics, it aims to offer a fresh approach to the genre.
My responsibilities:
Game Vision and Scope
-
- Define the game's vision
- Define the game's scope
Game Systems and Character Design
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- Design and maintain in-game systems
- Design skills and abilities for characters
- Create new characters
- Ensure in-game balance
- Mission design
- Storywriting
- Narrative design
Narrative and UX Design
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- Create unit backstory, game lore, and narrative elements
- Responsible for game UX
Leadership and Development
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- Lead game development and project management
- Design single-player and multiplayer aspects of the game

Barista Life
Released on iOS and Android.
Developed using Unity.
Project description:
Barista Life is a mobile simulation game where the player performs a barista's daily tasks while interacting with customers.
My responsibilities:
- Defining games vision from concept to final stage.
- Designing games features, mechanics, economy, and level order.
- Live ops and A/B tests of the game.
- Project management
- Documentation
Slap Masters
Released on Android.
Developed using Unity.
Project description:
The idea originated from very popular slapping contests in Russia back in the day. The game's purpose is to slap enemies and make them fly away and reach a high score.
My responsibilities:
- Defining games vision from concept to final stage.
- Designing games features, mechanics, economy, and level progression.
- Live ops of the game.
- Project management
- Documentation
Long Nails 3D
Released on iOS and Android.
Developed using Unity.
Project description:
Long Nails 3D is a casual mobile game where users collect gems and slash slime monsters with their nails.
My responsibilities:
- Defining games vision from concept to final stage.
- Designing games features, mechanics, economy, and level order.
- Live ops and A/B tests of the game.
- Project management
- Documentation
Card Fighter
Released on iOS.
Developed using Unity.
Project description:
Card Fighter! developed as a testing prototype. It is a fighting game with card-based attacks. The player must choose attack or defense cards to defeat the enemy.
My responsibilities:
- Defining games vision from concept to final stage.
- Designing games features, mechanics, and level order.
- Project management
- Documentation
Explore the World - Idle RPG
Released on Android.
Developed using Unity.
Project description:
Explore the World - Idle RPG is an idle clicker RPG game where the player can defeat enemies, recruit new party members, upgrade them, and craft new items to boost their party's stats.
My responsibilities:
- Defining games vision from concept to final stage.
- Designing games features, mechanics, and level order.
- Economy, Progression, and Combat balance using Excel.
- Project management
- Documentation
























