Atilla Kabakcıoğlu

About me

As a game designer with 5 years of experience in the mobile gaming industry, now working on an unannounced, immersive sci-fi turn-based strategy for VR/AR. My passion is to create games that are enjoyable, challenging, and immersive. I have specialized in gameplay, game systems, and game features/content, which has helped me create three top-chart games that have been enjoyed by gamers around the world.

In addition to my skills in game design, I am proficient in level design and have experience in live ops, which has given me valuable insights into how to keep players engaged and satisfied with the game. I am also adept at using tools such as Unity, Microsoft Office, and other software necessary for game design.

Skills and Knowledge  

 Game Design

  • 5 years of game design experience.
  • Specializes in Gameplay, Game Systems, and Features/Content design.
  • Experience in Game Balancing
  • Experience in Live ops, A/B test.
  • Mentoring junior and intern game designers.

 Microsoft Office

  • Experience over 5 years of use.
  • Game and Economy balance in Excel.
  • Creating graphs and using functions in Excel.
  • Detailed documentation in Word with document version updates.

VR/AR

  • Designing immersive systems and controls fits the medium.
  • UX design 

 Level Design

  • Experience in level design, pacing, and progression.
  • Has experience creating a level from concept to the final stage.
  • Comfortable with creating levels in Unity.

 Unity

  • Experience over 5 years using Unity.
  • Ability to make level design.
  • Ability to balance games within editor settings as well.
 

Portfolio

Some of my notable works

Tactica: First Contact

A turn-based sci-fi strategy game using VR/AR technology.

Will be release on Meta Quest 2&3. (Also Apple Vision Pro in the future)

Developed using Unity.

Project description:

A sci-fi turn-based strategy game that gives the player a different approach to the genre with unique mechanics. 

My responsibilities:

  • Defining games' vision.
  • Designing games:
    • Characters
    • Combat system
    • Balancing
    • Skill & Ability system
  • Defining games and character's narrative & lore.
  • Project management
  • Documentation

Barista Life

#4 in All games, #2 in Casual Games, #2 in Simulation games, and #16 in All Apps (8.4M total downloads)

Released on iOS and Android.

Developed using Unity.

Project description:

Barista Life is a mobile simulation game where the player performs a barista's daily tasks while interacting with customers.

My responsibilities:

  • Defining games vision from concept to final stage.
  • Designing games features, mechanics, economy, and level order.
  • Live ops and A/B tests of the game.
  • Project management
  • Documentation

Slap Masters

#3 in Action, #5 in Casual, #5 in All Games, and #12 in All Apps at the US App Store (1.1M total download)

Released on Android.

Developed using Unity.

Project description:

The idea originated from very popular slapping contests in Russia back in the day. The game's purpose is to slap enemies and make them fly away and reach a high score.

My responsibilities:

  • Defining games vision from concept to final stage.
  • Designing games features, mechanics, economy, and level progression.
  • Live ops of the game.
  • Project management
  • Documentation

Long Nails 3D

US #26 in All Games, #9 in Casual Games, #9 in Simulation Games (1M total download)

Released on iOS and Android.

Developed using Unity.

Project description:

Long Nails 3D is a casual mobile game where users collect gems and slash slime monsters with their nails.

My responsibilities:

  • Defining games vision from concept to final stage.
  • Designing games features, mechanics, economy, and level order.
  • Live ops and A/B tests of the game.
  • Project management
  • Documentation

Card Fighter

Released on iOS.

Developed using Unity.

Project description:

Card Fighter! developed as a testing prototype. It is a fighting game with card-based attacks. The player must choose attack or defense cards to defeat the enemy.

My responsibilities:

  • Defining games vision from concept to final stage.
  • Designing games features, mechanics, and level order.
  • Project management
  • Documentation

Explore the World - Idle RPG

Released on Android.

Developed using Unity.

Project description:

Explore the World - Idle RPG is an idle clicker RPG game where the player can defeat enemies, recruit new party members, upgrade them, and craft new items to boost their party's stats.

My responsibilities:

  • Defining games vision from concept to final stage.
  • Designing games features, mechanics, and level order.
  • Economy, Progression, and Combat balance using Excel.
  • Project management
  • Documentation

Career Summary